The trademark application Chill was filed by Chill Company Pte. Ltd, a corporation established under the laws of the Republic of Singapore (the "Applicant"). Application filed.
The application was filed in English (Spanish was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable music files
Loudspeakers
Wearable digital electronic communication Devices
Microphones
Wireless communication devices
Phones, mobile phones, smartphones, and accessories therefor
Computer software
Battery chargers
Computer peripherals
Smart watches
Mobile phone cases.
The mark was filed in class 20 with following description of goods:
Furniture
Back support cushions, not for medical purposes
Mattresses
Lounge furniture
Bedding, except linen
Sleeping pads
Seats
Office furniture
Bedsteads
Containers, and closures and holders therefor, non-metallic
Containers (non-metallic -) for storage purposes [other than household or kitchen use].
The mark was filed in class 25 with following description of goods:
Clothing
Sleep masks
Gloves [clothing]
Scarves
Neckties
Bow ties
Footwear
Stockings
Sportswear
Casual wear
Pajamas
Caps.
The mark was filed in class 28 with following description of goods:
Playing cards
Card games
Trading card games
Tabletop basketball games
Board games
Gaming chips
Checkerboards
Game cards
Model toys
Toys
Dice
Trading cards for games.
The mark was filed in class 35 with following description of goods:
Online advertising on computer networks
Advertising
Presentation of goods on communication media, for retail purposes
Business information services provided online from a computer database or the internet
Business management assistance in the field of franchising
Marketing
Personnel management consultancy
Preparing invoices
Business auditing
Sponsorship search.
The mark was filed in class 41 with following description of goods:
Providing online courses of instruction
Video game services
Entertainment services sharing computer games
Online game services through mobile devices
Game services
Multimedia publishing
Workshops (Arranging and conducting of -) [training]
Presentation of live entertainment performances
Online electronic publishing of books and periodicals